﻿using System;
using System.IO;

namespace Rites.GameObjects
{
    public class Player
    {
        //Properties
        public string Name { get; set; }
        public int ID { get; set; }

        #region Constructors
        public Player()
        {
        }

        #endregion

        public string PlayerString()
        {
            return this.Name;
        }
    }
}
